Wasteland 2: Director's Cut - Out Now
Wasteland 2 is the direct sequel to 1988's Wasteland, the first-ever post-apocalyptic computer RPG and the inspiration behind the Fallout series.
Until Wasteland, no other CRPG had ever allowed players to control and command individual party members for tactical purposes or given them the chance to make moral choices that would directly affect the world around them.
Wasteland was a pioneer in multi-path problem solving, dripping in choice and consequence and eschewing the typical one-key-per-lock puzzle solving methods of its peers, in favor of putting the power into players' hands to advance based on their own particular play style.
The Wasteland series impressive and innovative lineage has been preserved at its very core, but modernized for the fans of today with Wasteland 2. Immerse yourself in turn-based tactical combat that will test the very limits of your strategy skills as you fight to survive a desolate world where brute strength alone isn’t enough to save you.
Deck out your Ranger squad with the most devastating weaponry this side of the fallout zone and get ready for maximum destruction with the RPG-style character advancement and customization that made the first Wasteland so brutal. Save an ally from certain death or let them perish... the choice is yours, but so are the consequences.
Today, we are extremely pleased and excited to announce the release of Wasteland 2: Director's Cut for Windows Store! This new edition of the game comes integrated with Windows 10 features including Xbox account integration, Xbox One controller support and more.
To purchase Wasteland 2: Director's Cut for Windows Store, you can check out the page here.
Existential Gamer spoke with Brian Fargo about all manner of topics recently, including Wasteland 2, game development in general, as well as some wider topics like his dream post-apoc game.
EG: What’s the relationship between your life experiences and the way you write, design, and create characters, storylines, and games?
BF: I draw almost all of my inspiration from my personal life experiences, reading about others or stories that people share with me pe...
At this year's GDC, PC Gamer sat down to talk with inXile head Brian Fargo, as well as Obsidian Entertainment's Josh Sawyer and ArtCraft's Gordon Walton. In this extensive and candid interview, Brian discusses his creative role on Wasteland 2, the game's development, and many more fun details.
Brian, can you speak to, over your career, building up the world-building process on games and learning how to create worlds?
Brian Fargo: I come at it much differently than Josh, bec...