Choice & Consequence
Until Wasteland, no other RPG had ever allowed players to control and command individual party members for tactical purposes or given them the chance to make moral choices that would directly affect the world around them.
Wasteland was a pioneer in multi-path problem solving, dripping in choice and consequence and eschewing the typical one-key-per-lock puzzle solving methods of its peers, in favor of putting the power into players’ hands to advance based on their own particular play style.
Wasteland 2: Director's Cut brings you choices which affect the way you play in real ways. Your decisions in building your squad, approaching an objective, or resolving a mission have a profound effect on the world and will shape the lives of those you meet forever.
Your Squad, Your Way
In Wasteland 2: Director's Cut, you can create a squad of four Desert Rangers, and increase your team size throughout the game to a maximum of seven members at once. While most games might only let you customize a single character, in Wasteland 2 you can control every nuance of your squad's attributes and skills, letting you choose how you want to take on your problems. And because you have so many choices, you'll always have options in solving a problem.
Need to take a subtle approach? Outfit a character with Lockpicking, Demolitions and Perception so they'll be able to spot threats and opportunities to sneak your way in. Interested in the heavy-handed approach? You're free to deck your squad out with all manner of deadly weapons, from blades, to handguns, to submachine guns, to clawed gauntlets that'll leave someone with more than a close shave. Find yourself getting beat up? Make sure you pick up Field Medic and Surgeon so you can keep your squad healthy and put them back in the fight so they don't go down for the count. Or just grab some grenades and blow up every obstacle in your way... it gets the job done, right?
Change the Wasteland Forever
Your skills won't just affect what options you have and how you'll play - you'll use them how you see fit to help or harm those you come across. Sometimes, those will be the little things. Fix a trader's cart and you might run into them later offering you a discount, or kill a mercenary captain and you won't have to deal with her crew later. These choices add up and ripple out across the Wasteland, coming up in ways you might not expect even hours later.
But other times you'll be called on to make bigger decisions that can change the fate of the Wasteland's inhabitants forever. Choose to answer a community's call for help or let it be overrun by raiders, negotiate a peace between two clans or boil their tensions over into all-out warfare, and make your reputation as saviors or stone-cold killers. And sometimes, things may not go your way even with the best intentions, if you don't have the skills or equipment for the job. In Wasteland 2: Director's Cut, being able to handle a situation is just as important as how you choose handle it.